Rummy


Rummy
Rummy is a group of matching card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which consists of sets, three or four of a kind of the same rank; or runs, three or more cards in sequence, of the same suit. You can also have mixed runs in all types of rummy so long as all 7 cards are in order. The original form of rummy is called Sai rummy, Straight Rummy, Standard Rummy, Traditional Rummy, or Basic rummy. The Mexican game of Conquian is considered by games scholar David Parlett to be ancestral to all rummy games, which itself is derived from a Chinese game called Khanhoo and, going even further back, Mahjong. The Rummy principle of drawing and discarding with a view to melding appears in Chinese card games at least in the early 19th century and perhaps as early as the 18th century and is, in fact, the essence of Mah-jong. Rummy is also very popular in India. It is most likely that Indian Rummy is an extension of Gin Rummy and Rummy 500 which originated from the USA. It is played with 13 cards, one or two decks, two or more players and with or without jokers.
General features of Rummy-style games
Show
For a particular Rummy Hand, each player is provided with 13 cards. The objective of Rummy is to arrange these cards into 4 groups of 3, 3, 3 and 4 cards. These groups can be either Life or Set. A minimum of 2 Lives are required to have a valid arrangement. Once the player has made these groups, he has to submit the cards in groups for validation. This action of submitting the cards is called Show. However, to have a successful Show in Rummy, the player has to arrange the cards into Lives or Sets. This action of arranging the cards in groups is called Meld or Melding.
Melds
A meld can either be a set (also known as a book) or a run. A set consists of at least three cards of the same rank and a run consists of at least three consecutive cards of the same suit. This is an almost universal pattern, although there exist minor variations, such as allowing only sets or requiring runs in which its cards have no suits in common. In some games, it is required that runs contain at least four cards. Some games also feature wild cards, which can be used to represent any card in a meld. The number of wild cards in a meld may be restricted.
Deal
A fairly large number of cards is used. This varies from one standard deck upwards. There are, for example, games that use five standard decks plus some jokers shuffled together.

Each player is dealt a hand of cards; while the specific number is dictated by the strain of rummy being played, the deck is never completely emptied. The remains of the deck are placed face down to form the stock. There is also a face-up pile called the discard pile, which may be initially empty, or it can contain one card, which is turned from the stock. The winner is obliged to deal when a new game commences.
The gameplay
In Rummy the number of cards dealt varies based on the type of rummy game being played as well as the number of players.

The person left of the dealer is the first person to play. The dealer switches from person to person going to the left. The dealer flips one card and places it next to the pile to begin the game.

The first person to go takes a card from the deck or the card placed beside it. When the player has done that, they may either put three cards of the same number or a run. After this is done, or if they do not make a play at all, a card from their hand is discarded onto the pile beside the deck.

If another player has cards down, the others can add additional cards to the discard pile as long as this creates or continues a set or run.

The winner declares the game by making requisite pure sequences, impure sequences and/or sets as governed by type of rummy game variation. In addition, if all cards are put down at once and in the same suit it is an auto win for that player.

Scoring
When someone melds all their cards (except, possibly, for one, which is thrown into the discard pile), the hand ends and the scores are calculated. In some games everyone can make melds at this phase, and some games allow a player to end a hand with a few unmatched cards in their hand.

They typically get positive points for their melds, and/or negative points for non-melded cards in their hand. In some games large bonuses are given for special, particularly difficult melds. Also being the person who melded all their cards is usually rewarded, depending on the game. This award may be rather small compared to other scoring, or it can be the deciding factor of the game.

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